21:34:43.251: Command Line Arguments: --startreplaybuffer
21:34:43.251: CPU Name: AMD Ryzen 9 3950X 16-Core Processor            
21:34:43.251: CPU Speed: 3500MHz
21:34:43.251: Physical Cores: 16, Logical Cores: 32
21:34:43.251: Physical Memory: 32710MB Total, 25493MB Free
21:34:43.251: Windows Version: 10.0 Build 19044 (release: 21H2; revision: 2846; 64-bit)
21:34:43.251: Running as administrator: false
21:34:43.251: Windows 10/11 Gaming Features:
21:34:43.251: 	Game Bar: Off
21:34:43.251: 	Game DVR: Off
21:34:43.251: 	Game DVR Background Recording: Off
21:34:43.251: 	Game Mode: Probably On (no reg key set)
21:34:43.251: 	Hardware GPU Scheduler: On
21:34:43.252: Sec. Software Status:
21:34:43.253: 	Microsoft Defender Antivirus: enabled (AV)
21:34:43.253: 	Windows Firewall: enabled (FW)
21:34:43.254: Current Date/Time: 2023-05-10, 21:34:43
21:34:43.254: Browser Hardware Acceleration: true
21:34:43.254: Hide OBS windows from screen capture: false
21:34:43.254: Qt Version: 6.4.3 (runtime), 6.4.3 (compiled)
21:34:43.254: Portable mode: false
21:34:43.429: OBS 29.1.1 (64-bit, windows)
21:34:43.429: ---------------------------------
21:34:43.430: ---------------------------------
21:34:43.430: audio settings reset:
21:34:43.430: 	samples per sec: 48000
21:34:43.430: 	speakers:        2
21:34:43.430: 	max buffering:   960 milliseconds
21:34:43.430: 	buffering type:  dynamically increasing
21:34:43.431: ---------------------------------
21:34:43.431: Initializing D3D11...
21:34:43.431: Available Video Adapters: 
21:34:43.434: 	Adapter 0: NVIDIA GeForce RTX 3090
21:34:43.434: 	  Dedicated VRAM: 25530728448
21:34:43.434: 	  Shared VRAM:    17149767680
21:34:43.434: 	  PCI ID:         10de:2204
21:34:43.434: 	  Driver Version: 31.0.15.1694
21:34:43.435: 	  output 0:
21:34:43.435: 	    name=LG TV SSCR
21:34:43.435: 	    pos={0, 0}
21:34:43.435: 	    size={3840, 2160}
21:34:43.435: 	    attached=true
21:34:43.435: 	    refresh=120
21:34:43.435: 	    bits_per_color=10
21:34:43.435: 	    space=RGB_FULL_G22_NONE_P709
21:34:43.435: 	    sdr_white_nits=80
21:34:43.435: 	    nit_range=[min=0.010000, max=1499.000000, max_full_frame=799.000000]
21:34:43.435: 	    dpi=168 (175%)
21:34:43.435: 	    id=\\?\DISPLAY#GSMC0C8#5&1a5c6b7b&1&UID65792#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7}
21:34:43.435: 	    alt_id=\\.\DISPLAY1
21:34:43.435: 	Adapter 1: NVIDIA GeForce RTX 3090
21:34:43.435: 	  Dedicated VRAM: 25530728448
21:34:43.435: 	  Shared VRAM:    17149767680
21:34:43.435: 	  PCI ID:         10de:2204
21:34:43.435: 	  Driver Version: 31.0.15.1694
21:34:43.437: Loading up D3D11 on adapter NVIDIA GeForce RTX 3090 (0)
21:34:43.498: D3D11 loaded successfully, feature level used: b000
21:34:43.498: DXGI increase maximum frame latency success
21:34:43.498: D3D11 GPU priority setup failed (not admin?)
21:34:44.807: ---------------------------------
21:34:44.807: video settings reset:
21:34:44.807: 	base resolution:   3840x2160
21:34:44.807: 	output resolution: 3840x2160
21:34:44.807: 	downscale filter:  Bicubic
21:34:44.807: 	fps:               60/1
21:34:44.807: 	format:            NV12
21:34:44.807: 	YUV mode:          Rec. 709/Partial
21:34:44.807: NV12 texture support enabled
21:34:44.807: P010 texture support not available
21:34:44.809: Audio monitoring device:
21:34:44.809: 	name: Default
21:34:44.809: 	id: default
21:34:44.809: ---------------------------------
21:34:44.811: No AJA devices found, skipping loading AJA UI plugin
21:34:44.811: Failed to initialize module 'aja-output-ui.dll'
21:34:44.812: No AJA devices found, skipping loading AJA plugin
21:34:44.812: Failed to initialize module 'aja.dll'
21:34:44.812: Skipping module '../../obs-plugins/64bit/chrome_elf.dll', not an OBS plugin
21:34:44.814: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded
21:34:44.814: Failed to load 'en-US' text for module: 'decklink-captions.dll'
21:34:44.815: Failed to load 'en-US' text for module: 'decklink-output-ui.dll'
21:34:44.817: A DeckLink iterator could not be created.  The DeckLink drivers may not be installed
21:34:44.817: Failed to initialize module 'decklink.dll'
21:34:44.838: [AMF] Unable to load 'amfrt64.dll', error code 126.
21:34:44.840: [AMF] AMF Test failed due to one or more errors.
21:34:44.840: Failed to initialize module 'enc-amf.dll'
21:34:44.847: Skipping module '../../obs-plugins/64bit/libcef.dll', not an OBS plugin
21:34:44.848: Skipping module '../../obs-plugins/64bit/libEGL.dll', not an OBS plugin
21:34:44.848: Skipping module '../../obs-plugins/64bit/libGLESv2.dll', not an OBS plugin
21:34:44.857: [obs-browser]: Version 2.21.1
21:34:44.857: [obs-browser]: CEF Version 103.0.5060.134 (runtime), 103.0.0-5060-shared-textures.2591+g4204d54+chromium-103.0.5060.134 (compiled)
21:34:44.861: NVENC supported
21:34:44.861: [NVENC] AV1 is not supported
21:34:44.862: [noise suppress]: NVIDIA denoiser disabled, redistributable not found or could not be loaded.
21:34:44.863: Failed to get NVVideoEffects.dll version info size
21:34:44.864: [NVIDIA VIDEO FX]: FX disabled, redistributable not found or could not be loaded.
21:34:44.890: [obs-websocket] [obs_module_load] you can haz websockets (Version: 5.2.2 | RPC Version: 1)
21:34:44.890: [obs-websocket] [obs_module_load] Qt version (compile-time): 6.4.3 | Qt version (run-time): 6.4.3
21:34:44.890: [obs-websocket] [obs_module_load] Linked ASIO Version: 101201
21:34:44.899: [obs-websocket] [obs_module_load] Module loaded.
21:34:44.901: Skipping module '../../obs-plugins/64bit/SDL2.dll', not an OBS plugin
21:34:44.902: LoadLibrary failed for '../../obs-plugins/64bit/SRBeep.dll': The specified module could not be found.
21:34:44.902:  (126)
21:34:44.902: Module '../../obs-plugins/64bit/SRBeep.dll' not loaded
21:34:44.904: [vlc-video]: VLC 3.0.12 Vetinari found, VLC video source enabled
21:34:44.909: ---------------------------------
21:34:44.909:   Loaded Modules:
21:34:44.909:     win-wasapi.dll
21:34:44.909:     win-dshow.dll
21:34:44.909:     win-capture.dll
21:34:44.909:     vlc-video.dll
21:34:44.909:     text-freetype2.dll
21:34:44.909:     rtmp-services.dll
21:34:44.909:     obs-x264.dll
21:34:44.909:     obs-websocket.dll
21:34:44.909:     obs-vst.dll
21:34:44.909:     obs-transitions.dll
21:34:44.909:     obs-text.dll
21:34:44.909:     obs-qsv11.dll
21:34:44.909:     obs-outputs.dll
21:34:44.909:     obs-filters.dll
21:34:44.909:     obs-ffmpeg.dll
21:34:44.909:     obs-browser.dll
21:34:44.909:     image-source.dll
21:34:44.909:     frontend-tools.dll
21:34:44.909:     decklink-output-ui.dll
21:34:44.909:     decklink-captions.dll
21:34:44.909:     coreaudio-encoder.dll
21:34:44.909: ---------------------------------
21:34:44.909: ==== Startup complete ===============================================
21:34:44.946: All scene data cleared
21:34:44.946: ------------------------------------------------
21:34:44.957: [win-wasapi: 'System Sounds'] update settings:
21:34:44.957: 	device id: {0.0.0.00000000}.{4385a8c1-9ff5-4837-ae84-ff573a7d9b76}
21:34:44.957: 	use device timing: 1
21:34:44.962: [Loaded global audio device]: 'System Sounds'
21:34:44.962: [win-wasapi: 'Inbound Voice'] update settings:
21:34:44.962: 	device id: {0.0.0.00000000}.{8918c91a-6506-4cc9-b743-e3ed61e49526}
21:34:44.962: 	use device timing: 1
21:34:44.962: [Loaded global audio device]: 'Inbound Voice'
21:34:44.962: [win-wasapi: 'Outbound Voice'] update settings:
21:34:44.962: 	device id: {0.0.1.00000000}.{98fec849-bc38-448d-bf9d-3be1c0694e30}
21:34:44.962: 	use device timing: 1
21:34:44.962: [Loaded global audio device]: 'Outbound Voice'
21:34:44.962: [window-capture: 'Window Capture 2'] update settings:
21:34:44.962: 	executable: GenshinImpact.exe
21:34:44.962: 	method selected: Automatic
21:34:44.962: 	method chosen: BitBlt
21:34:44.962: 	force SDR: false
21:34:44.963: [duplicator-monitor-capture: 'Display Capture'] update settings:
21:34:44.963: 	display: LG TV SSCR (3840x2160)
21:34:44.963: 	cursor: true
21:34:44.963: 	method: DXGI
21:34:44.963: 	id: \\?\DISPLAY#GSMC0C8#5&1a5c6b7b&1&UID65792#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7}
21:34:44.963: 	alt_id: \\.\DISPLAY1
21:34:44.963: 	setting_id: \\?\DISPLAY#GSMC0C8#5&1a5c6b7b&1&UID65792#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7}
21:34:44.963: 	force SDR: false
21:34:45.110: WASAPI: Device '2: Comms Output (RME Digiface USB)' [48000 Hz] initialized
21:34:45.110: WASAPI: Device '1: Main Output (RME Digiface USB)' [48000 Hz] initialized
21:34:45.110: WASAPI: Device 'Comms Input (RME Digiface USB)' [48000 Hz] initialized
21:34:45.504: [window-capture: 'Window Capture'] update settings:
21:34:45.504: 	executable: ffxiv_dx11.exe
21:34:45.504: 	method selected: Automatic
21:34:45.504: 	method chosen: BitBlt
21:34:45.504: 	force SDR: false
21:34:45.811: Switched to scene '4k capture'
21:34:45.812: ------------------------------------------------
21:34:45.812: Loaded scenes:
21:34:45.812: - scene '4k capture':
21:34:45.812:     - source: 'Display Capture' (monitor_capture)
21:34:45.812:     - source: 'Display capture warning' (text_gdiplus_v2)
21:34:45.812:     - source: 'Game Capture' (game_capture)
21:34:45.812:     - source: 'Window Capture' (window_capture)
21:34:45.812:     - source: 'Window Capture 2' (window_capture)
21:34:45.812: - scene 'Outriders':
21:34:45.812:     - source: 'Display Capture' (monitor_capture)
21:34:45.812:     - source: 'Display capture warning' (text_gdiplus_v2)
21:34:45.812:     - source: 'Outriders capture' (game_capture)
21:34:45.812:         - filter: 'HDR to SDR' (clut_filter)
21:34:45.812:         - filter: 'Color Correction' (color_filter)
21:34:45.812: - scene '4k HDR capture':
21:34:45.812:     - source: 'Display Capture' (monitor_capture)
21:34:45.812:     - source: 'Display capture warning' (text_gdiplus_v2)
21:34:45.812:     - source: 'HDR Game Capture' (game_capture)
21:34:45.812:         - filter: 'HDR to SDR' (clut_filter)
21:34:45.812:         - filter: 'Color Correction' (color_filter)
21:34:45.812: ------------------------------------------------
21:34:45.932: ---------------------------------
21:34:45.932: [x264 encoder: 'advanced_video_recording'] preset: veryfast
21:34:45.932: [x264 encoder: 'advanced_video_recording'] settings:
21:34:45.932: 	rate_control: CRF
21:34:45.932: 	bitrate:      0
21:34:45.932: 	buffer size:  0
21:34:45.932: 	crf:          20
21:34:45.932: 	fps_num:      60
21:34:45.932: 	fps_den:      1
21:34:45.932: 	width:        3840
21:34:45.932: 	height:       2160
21:34:45.932: 	keyint:       250
21:34:45.932: 
21:34:45.939: ---------------------------------
21:34:45.939: [FFmpeg aac encoder: 'Combined'] bitrate: 320, channels: 2, channel_layout: stereo
21:34:45.939: 
21:34:45.940: ---------------------------------
21:34:45.940: [FFmpeg aac encoder: 'System sounds'] bitrate: 320, channels: 2, channel_layout: stereo
21:34:45.940: 
21:34:45.941: ---------------------------------
21:34:45.941: [FFmpeg aac encoder: 'Inbound voice'] bitrate: 320, channels: 2, channel_layout: stereo
21:34:45.941: 
21:34:45.941: ---------------------------------
21:34:45.941: [FFmpeg aac encoder: 'Outbound voice'] bitrate: 320, channels: 2, channel_layout: stereo
21:34:45.941: 
21:34:45.946: ==== Replay Buffer Start ===========================================
21:35:21.077: [game-capture: 'Game Capture'] attempting to hook fullscreen process: FSD-Win64-Shipping.exe
21:35:21.081: [game-capture: 'Game Capture'] using helper (compatibility hook)
21:35:21.085: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
21:35:24.094: [game-capture: 'Game Capture'] attempting to hook fullscreen process: FSD-Win64-Shipping.exe
21:35:24.149: [game-capture: 'Game Capture'] d3d12_init: device=0x210BE0FAE80
21:35:24.149: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
21:35:24.149:     BufferDesc.Width: 3840
21:35:24.149:     BufferDesc.Height: 2160
21:35:24.149:     BufferDesc.RefreshRate.Numerator: 0
21:35:24.149:     BufferDesc.RefreshRate.Denominator: 0
21:35:24.149:     BufferDesc.Format: 24
21:35:24.149:     BufferDesc.ScanlineOrdering: 0
21:35:24.149:     BufferDesc.Scaling: 0
21:35:24.149:     SampleDesc.Count: 1
21:35:24.149:     SampleDesc.Quality: 0
21:35:24.149:     BufferUsage: 48
21:35:24.149:     BufferCount: 3
21:35:24.149:     Windowed: 1
21:35:24.149:     SwapEffect: 4
21:35:24.149:     Flags: 2050
21:35:24.149: [game-capture: 'Game Capture'] We're DXGI1.4 boys!
21:35:24.149: [game-capture: 'Game Capture'] d3d12_init_11on12: creating 11 device: queue=0x210C70F3C10
21:35:24.428: [game-capture: 'Game Capture'] d3d12 shared texture capture successful
21:35:24.439: [game-capture: 'Game Capture'] Remembering D3D12 queue from present: queue=0x210C70F3C10
21:35:24.444: [game-capture: 'Game Capture'] shared texture capture successful
21:35:28.186: [game-capture: 'Game Capture'] Hooked SwapBuffers
21:35:28.186: [game-capture: 'Game Capture'] Hooked wglDeleteContext
21:35:28.186: [game-capture: 'Game Capture'] Hooked wglSwapLayerBuffers
21:35:28.186: [game-capture: 'Game Capture'] Hooked wglSwapBuffers
21:35:28.186: [game-capture: 'Game Capture'] Hooked GL
22:58:58.855: [ffmpeg muxer: 'Replay Buffer'] Wrote replay buffer to 'V:/obs/Replay 2023-05-10 22-58-40.mkv'
23:26:36.967: adding 42 milliseconds of audio buffering, total audio buffering is now 42 milliseconds (source: Outbound Voice)
23:26:36.967: 
23:31:46.244: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
23:31:46.245: [game-capture: 'Game Capture'] capture stopped
00:06:44.455: Max audio buffering reached!
00:06:44.455: adding 917 milliseconds of audio buffering, total audio buffering is now 960 milliseconds (source: Inbound Voice)
00:06:44.455: 
00:06:44.476: Source Inbound Voice audio is lagging (over by 2097662.24 ms) at max audio buffering. Restarting source audio.
